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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, 14 January 2013

Final Fight PC GAME


Information:    

Final Fight (Japanese: ファイナルファイト?) is a side-scrolling beat-'em-up game originally released by Capcom as a coin-operated video game in 1989. It was the seventh game released by Capcom for their CP System arcade game hardware. The player takes control of one of three vigilantes who must rescue a kidnapped young woman from a ruthless street gang.
The game was originally conceived as a sequel to the original Street Fighter titled Street Fighter '89, but the title was changed before its release when the game's genre changed from a one-on-one competitive fighting game to a side-scrolling action game. Final Fight was followed by a series of sequels that were produced primarily for the home console market, and some of the game's characters would reappear in later Street Fighter games.


Gameplay

Stage 1 (Slums) screenshot
Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.
The controls consists of an eight-way joystick and two buttons for attacking and jumping. The player character can move in any of the eight directions, but can only face and attack to the left or right like in most beat-'em-ups. Pressing both buttons simultaneously performs a special move that attacks in both directions, though uses a little vitality if it connects with an enemy. Players can also grab and throw opponents, as well as use various weapons such as knives, pipes, and swords.
Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.

Screenshots: 











http://mega.co.nz/#!RdoywRjI!U6lZdi5bJdByx1sI66QwdXt4kMdp7YOBJ94eFadClHU


Wednesday, 17 October 2012

Resident Evil Full Pc Game







Download Games Resident Evil 4 : Biohazard Full | MF Link | Action Horror | 2.80 GB
As U.S. agent Leon Kennedy looks into the abduction of the President's daughter, his investigation leads to a mysterious location in Europe. Encountering unimaginable horrors, he must find out what is behind the terror.

Features:
Experience the thrill-a-minute Resident Evil 4! Now the smash hit, award-winning game delivers exciting new gameplay and bonus features:
NEW chapters - play as Ada Wong in "Separate Ways," 5 terrifying, adrenaline-pumping missions that reveal additional horrific surprise
NEW weapons, including the P.R.L.412 laser cannon and the Gunpowder Bowgun
NEW unlockable costumes for Leon and Ashley
Unsurpassed visuals with breathtaking 3D graphics and effects.
Fast-paced, edge-of-your-seat action.
New gameplay mechanics -- behind-the-back camera perspective & hit zone aiming system.




System Requirements
  • Supported OS: Windows 2000/XP 
  • Processor: 1.4 GHz Pentium 4 or AMD Athlon (2.4 GHz Pentium 4 or AMD Athlon recommended)
  • RAM: 256 MB (512 MB recommended)
  • Video Card: 128 MB DirectX 9.0c-compliant AGP / PCI Express w/ Shader 2.0 or higher (256 MB recommended for High Graphics Detail support) 
  • Sound Card: DirectX 9.0c compliant (or better)
  • DirectX Version: DirectX 9.0c or higher (included on disc)
  • DVD-ROM: 4x or faster DVD-ROM
  • Hard Drive Space: 7 GB 
  • Peripherals Supported: Windows-compatible keyboard, Windows-compatible gamepad (4-axis dual analog sticks with 12 or more buttons required)

   Screenshots:  
 
Note:
This is a torrent File To download this file Download Bittorrent In your computer: 
 
    











Saturday, 18 August 2012

PES 2012 Full version Game


PES 2012 is the latest version of the popular soccer game for Windows and consoles. The game makes some significant improvements over PES 2011, boasting better gameplay and graphics than the previous version.
PES 2012 has everything to prove. The series is currently languishing behind EA's FIFA, and has a lot of ground to make up to have any hopes of winning this year's battle of the soccer sims.

What's changed in PES 2012?

Changes in PES 2012 are largely centered around gameplay and team play, allowing players to make the most of tactical opportunities. Among the changes in PES 2012 are:
- New AI engine for a more realistic team play experience
- Attackers and defenders move as a more cohesive unit, allowing players to force mistakes
- New cursor-switching system allows players to pick a team mate anywhere on the pitch
- Improved jostling system and more realistic player collisions
- Other changes including improved animation, more player styles, enhanced lighting effects, improved dead ball system, and more

  





PES 2012 MINIMUM SYSTEM REQUIREMENTS:
OS: Windows XP SP3, Vista SP2, Windows 7
CPU: Intel Pentium IV 2.4GHz or equivalent processor
RAM: 1GB RAM
HDD: 8GB free hard disk space
VIDEO: DirectX 9.0c compatible video card. 128MB Pixel Shader 3.0 (NVIDIA GeForce 6200 / ATI Radeon X1300 / Intel HD Graphics 2000/3000)
SOUND: DirectX 9.0c compatible sound card
DirectX 9.0c or higher (included on Disc)
800 x 600 monitor resolution
PES 2012 RECOMMENDED SYSTEM REQUIREMENTS:
OS: Windows XP SP3, Vista SP2, 7
CPU: Intel Core2 Duo 2.0GHz or equivalent processor
RAM: 2GB RAM
HDD: 8GB free hard disk space
VIDEO: DirectX 9.0c compatible video card. 512MB Pixel Shader 3.0 (NVIDIA GeForce 7900 or AMD/ATI Radeon HD2400 or better)
SOUND: DirectX 9.0c compatible sound card
DirectX 9.0c or higher (included on Disc)
1280 x 720 monitor resolution
SUPPORTED CHIPSETS:
NVIDIA – GeForce GTX550Ti, GTX470, GTX285, 9800, 8800, 8600, 7950, 7900, 7800, 7300, 6800, 6600, 6200
AMD/ATI – Radeon HD 6870, HD5850, HD5770, HD4870, HD4650, HD3870, HD2600, HD2400, X1900, X1650, X1600, X1300
Intel – HD Graphics 2000, HD Graphics 3000







Note:
This is a torrent File To download this file Download Bittorrent In your computer: 














Saturday, 4 August 2012

Spider-Man 2 By the Bestprogrames.blogspot.com



Once bitten, twice the guy. Thanks to the bite of an irradiated spider, budding boy genius Peter Parker suddenly finds himself turned into a superhuman with the powers of a spider. The rest is comic book history. As the Marvel Comics superhero Spider-Man, Parker has been entertaining legions of fans for 40 years through a string of comic book titles and animated series. If the Spider-Man game is any indication, the general love affair with all things Speedy burns as brightly as ever. Originally developed by Never soft, the developer behind the hit Tony Hawk's Pro Skater series, Spider-Man first swung its way onto the PlayStation, and soon leapt to the Nintendo 64, Game Boy Color, and Dreamcast. Now the third-person action-adventure game has come to the PC to make true believers out of computer gamers. Along the way, though, it's run into a few snags that often dampen the game's more entertaining aspects.
He story, told through cut scenes, voice-overs, and in-game dialogue, opens at a conference held by the renowned Dr. Otto Octavia’s, who's preparing to demonstrate his latest invention. While the good doctor pontificates about the virtues of progress through technology, Spider-Man suddenly leaps onto the stage and makes off with Octavia’s' device before the assembled crowd. Since the real Spider-Man, Peter Parker, stands among the members of the press taking photos for the Daily Bugle newspaper, it can only mean an imposter is at large and ruining Spidey's already tenuous reputation. Parker's jealous journalistic competition at the Bugle, Eddie Brock, also witnesses the shocking event. The fact that Octavius is really the supervillain Dr. Octopus and Brock plays host to an evil alien symbiote named Venom can only mean more outlandish trouble for our wall-crawling hero. This game takes classic superhero melodrama and unashamedly runs with it.
After the game's mysterious opening sequence, you begin your heroic adventures in New York City. You start by foiling a bank heist and then move up to greater challenges like evading a missile-firing police helicopter that chases after our framed hero. Later, you'll fight swarming lizardmen on top of a rushing subway train and battle alien symbiotes in the Daily Bugle. All told, there are eight main locations, like Manhattan's rooftops, a high-rise bank, and the New York City sewer system, making for around 30 3D levels in all. Gameplay primarily revolves around platform jumping, a little stealth, and beating up lots and lots of bad guys. During your adventures, you'll meet fellow heroes like Daredevil, Black Cat, and the Human Torch who'll offer tips and villains like Scorpion, Rhino, and Venom who'll beat you to a pulp if you're not quick with your webshooters.
No matter how smartly you play, be ready for some hassles--the game uses a save point system instead of letting you save when you choose. Game designers seem to ignore the fact that in the real world, not all gamers have the luxury of playing for long, uninterrupted stretches until they can reach a save point or the end of a level. At least you can tackle the game on four different difficulty levels, including a "kid mode" that simplifies the controls and gameplay for the younger set.
To foil villains and save the day, you'll employ around 18 moves. For simple problems, a number of simple solutions are on hand (or foot): You can jump, grab, punch, and kick your way out of the game's lesser binds. Thanks to that fateful spider bite, Spidey can perform all these moves with extraordinary strength and agility. These core moves can be linked into combos, like jumping punches or the "grab and kick," where you sneak up behind a villain, grab him, and then unceremoniously give him the boot. Of course, Spider-Man's chief claims to fame, other than running around New York City in bright tights, are his masterful web slinging talents. Here's where the game's combat gets interesting, thanks to Spider-Man's arsenal of clever web weapons. You can sling webs that temporarily enmesh enemies or flick distant switches. If standard punches aren't working for you, you can create spiked gloves out of your webbing for added damage. You can borrow a page from Captain America's (comic) book and create your own web shield for defense. For pummeling villains from a distance, you can launch balls of webbing at them. If that doesn't get their attention, you can shoot a web line at them and yank them in the direction of your choosing. No matter what approach you use, you'll find that enemies aren't overly bright; bad guys rely more on brute force than anything else. "Mindless thugs” indeed.





 Windows 98/ME/2000/XP
600 MHz Pentium III or Athlon processor or faster
128 MB RAM
DirectX 9.0b plus DirectX compatible 16 MB video card








http://depositfiles.com/files/j6os91k7w

Friday, 3 August 2012

Angry Birds 3 in 1 Pack [PC] - Full Version


Angry Birds Collection 2012 Mega Pack

Here You Have The All Collection Angry Birds Full, Updated Today.
Mega Pack Contains:
Angry Birds Clasic v2.0.2.0 Full
Angry Birds Rio v1.4.2.0 Full
Angry Birds Seasons v2.2.0.0 Full

Angry Birds Classic
The survival of the Angry Birds is at stake. Dish out revenge on the green pigs who stole the Birds’ eggs. Use the unique powers of the Angry Birds to lay waste to the pigs’ confounding constructions. Angry Birds features challenging, physics-based demolition gameplay with hours and hours of replay value. Each of the 240+ levels requires logic, skill, and brute force to crush the enemy.

Angry Birds Rio
The Angry Birds have been captured, caged, and taken to Rio! There they meet new friends, and work together to make their escape from a desolate grey warehouse to the lush green jungle. Help the Angry Birds escape and beat their captors by bombarding the evil marmosets and smashing all obstacles in the way!

Angry Birds Seasons
Get into the spirit of seasonal varieties of Angry Birds! Angry Birds Seasons features exciting episodes for Halloween, Christmas, Valentine's Day, St.Patrick's Day, Easter, Summer, and the Chinese Mid-Autumn Moon Festival. These special episodes offer more challenging levels of pig-popping action and slightly harder golden eggs to discover!







OS Windows XP SP2
RAM 512MB
CPU 1 GHz
Graphic OpenGL 1.3 compatible

Year: 2012
Language: Multi
Platform: Windows XP, Vista, 7
File size: 119 MB

Screenshots:


Click Here..:::: http://www.mediafire.com/download/o4bm9kzkfv9h7cx/Angry.Birds+3+in+1.zip






Friday, 27 July 2012

Tekken Tag Tournament PC Game Full Version Free Download


 Tekken Tag Tournament: If you've stayed away from the Tekken series for a long time, Tekken Tag is a very warm homecoming, delivering the same solid gameplay that Tekken fans crave in large doses.
The Tekken series has always stood as a set of console games that went above and beyond their arcade counterparts. From additional characters to completely new modes, the series has always tried to add something that the arcade games lacked. Tekken Tag Tournament, at first glance, is the most dramatic upgrade over an arcade Tekken game to date. The graphics have been given a huge boost, similar to the upgrade that Namco's weapon-based fighter, Soul Calibur, received when it hit the Dreamcast last year. Plus, new modes have been added. But does the series capture the same magical feeling that made the previous Tekken games such smash hits? Most definitely.
Tekken Tag Tournament serves as an upgrade to Tekken 3, adding a few new moves along the way. Fighters that had appeared in Tekken 2 but were missing from Tekken 3 have been brought back as well, and most of them have lots of new moves to help balance them with the more powerful Tekken 3 fighters. Finally, the game is now fought in the same tag-team style as Capcom's versus series of fighters, so you can switch between two different characters at any time. Much like Street Fighter EX3 and Dead or Alive 2, you can have up to four players, with each player controlling a different fighter in the tag battle. However, unlike most other tag-battle fighters, Tekken Tag rounds end after only one of the two fighters have been defeated, rather than letting the battle continue as a one-on-two affair. An option that let you configure this would have been nice. Aside from the standard tag-battle arcade mode, there is also a one-on-one mode, that makes Tekken Tag Tournament more like the previous Tekken games, as well as the standard team battle (though it is now a tag-team battle), time attack, and survival modes. Unlockable modes include a theater mode, where you can watch all of the game's endings; a gallery mode, which lets you pause the game at any time and snap a screenshot of the action that is saved to your memory card for later viewing; and Tekken bowl mode, a bowling minigame that lets you hit the lanes and toss glimmer globes at Heihachi-headed bowling pins. Each character has a different bowling style that affects speed and control. The character endings, with the exception of the game's final boss, are rendered using the game engine. This presumably saved time during the game's development. As a result, they're short, mostly meaningless, and decidedly less than impressive. By comparison, the prerendered intro and the final boss' prerendered ending are simply incredible pieces of footage. In Japan, the TV commercial for the game is simply an abridged version of the game's new intro movie. Very striking stuff.
Graphically, the game has taken a very large leap, and the arcade version of the game looks downright ugly by comparison. The characters are very, very smooth, and the backgrounds are amazing and filled with lots of movement, from helicopters to crowds of spectators. Some stages are well lit, showing off some really excellent lens-flare techniques. There are also some nice little touches, such as grass being crushed down by falling fighters then slowly springing up afterward. However, the game suffers from one particular problem that has in fact been seen throughout the series, but with the power of the PlayStation 2 behind it, you'd expect it to be a thing of the past. The problem is the same one that showed up in Street Fighter EX3. While the backdrops of the fights and the ground on which you fight look great separately, they don't mesh very well. The result is two different types of scrolling, making it look as if the battle is occurring on a small, circular spinning platform surrounded by a nearly stationary background. It's easy to miss while you're actually playing, but it sticks out like a sore thumb on watching the game closely. However, the game has been cleaned up a lot when compared to the Japanese release. The characters are smooth, the backgrounds and floors appear more refective and vibrant, and the game just has a significantly more polished look to it. The game uses much of the same animation and motion-capture data from Tekken 3. Sure, the characters look pretty incredible, but with the identical animation quality, even as good as that animation was, the game looks and feels a little on the stale side. The soundtrack is full of techno and vocoder robot voices that will either endear you to the soundtrack or drive you up the wall
How much you enjoy the game will directly relate to one factor: If you played so much Tekken 2 and 3 that you couldn't possibly play another match, Tekken Tag doesn't offer enough new features to draw you back in. But if you've stayed away from the Tekken series for a long time, Tekken Tag is a very warm homecoming, delivering the same solid gameplay that Tekken fans crave in large doses. Still, you won't be able to stop yourself from wondering what Namco could have done with the game if it had been designed on the PS2 (or comparable arcade hardware) from the start. Guess we'll all have to wait for Tekken 4 to find that out.

Processor= 1.0GHz
RAM= 256MB
Graphics= 32MB










Tuesday, 24 July 2012

FIFA World Cup 2002 PC Game Full Version Free Download




FIFA World Cup 2002 is quite simply one of the most exciting PC sports games ever created.
It wasn't so very long ago that soccer fans could choose from a variety of PC-based depictions of their favorite sport. Yet as the last few years of the 20th century fluttered by, it became increasingly apparent that one title stood tall above the rest. That game was EA Sports' FIFA Soccer, and today it is virtually the only way to play. With FIFA World Cup 2002, EA has gone to the well once more, again tweaking its dominant formula just enough to make an already captive audience think hard about reenlisting. Sporting several minor gameplay enhancements and a substantially overhauled presentation that impressively re-creates the global impact of a World Cup event, this edition of FIFA is in many ways the finest edition of FIFA yet. Although it revolves completely around the 2002 Japan/Korea World Cup and as such doesn't deliver the sheer number of players, teams, and league and tournament options of FIFA's regular annual installments, FIFA World Cup 2002 is quite simply one of the most exciting PC sports games ever created.
This is no small accomplishment considering how professionally appointed each previous FIFA has been. Yet when experienced back-to-back with last year's FIFA Soccer 2002--released a scant six months ago--FIFA World Cup 2002 is a completely different animal. Starting with the game's dramatic introductory sequence, you'll sense that EA wanted to unleash something new. The usual electronic/dance beats of chart-toppers such as Moby and Ministry of Sound have been exchanged for the powerful strings and crescendos and kettledrums of the critically acclaimed Vancouver Symphony Orchestra. The menu system, which surely reached the peak of drabness in last year's model, is polished, colorful, and presented with pride. The new "everyone's game" component, wherein you can access real-life multimedia snippets concerning most every aspect of this year's World Cup, is especially enjoyable despite its low-grade video quality.
FIFA World Cup 2002 presents 20 Japanese and Korean stadiums in all, each a seemingly faithful and certainly brilliantly rendered work of art, and the choice of day or night contests. Interestingly, the game does not offer inclement weather options. When the sides are selected and the go-ahead given, you'll take a dizzying ride from the top of the stadium to pitch level, taking in a profusion of visual treats along the way. Fireworks explode in the sky, laser effects dance all around, and a surging sea of spectators rises and falls as one. EA has adopted a high-contrast color palette for this edition, with greener grass, brighter daylight, darker night skies, punctuated lighting effects, and more vivid kits and thus has made the game look far more vibrant and alive than ever before.


Processor= 550MHz
RAM= 128MB
Graphics Card= 32MB











MotoGP PC Game Full Version with Information, Trailer and System Requirements Free Download



MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Having been released as a launch game for the PlayStation 2, Namco's original MotoGP was a solid racing game that accurately represented the sport of Grand Prix road racing and successfully translated what is one of the most physically demanding motorsports into a visually realistic game--one that was easily accessible to casual racing fans while still maintaining a lot of appeal for hard-core buffs. If MotoGP had one failing, though, it was the lack of racetracks that were available--with only five circuits, the game's replay value suffered. Fortunately, MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Like the first game, MotoGP 2 boasts bikes, racetracks, and factory teams that are licensed from Dorna's 2001 500cc Grand Prix (GP for short) league. Anyone who's familiar with the sport will undoubtedly appreciate being able to race alongside Alex Criville from Team Respol YPF Honda or Telefonica Suzuki's Kenny Roberts Jr. on 10 of the season's 16 circuits. Five of MotoGP's original tracks--Suzuka, Paul Ricard, Jerez, Donington, and Motegi--are still available in MotoGP 2, as are five brand-new courses, which include Catalunya, Assen, Le Mans, Mugello, and Sachsenring. The overall mechanics of MotoGP 2 remain essentially unchanged from those of the original. This means that the three primary gameplay modes of arcade, championship, and time trial are included in this sequel. As you can probably infer from its name, arcade is a straightforward mode that gives you the option of riding for one of the many teams represented in the game against 20 other riders on any of the 10 tracks. You can further custom-tailor your race by choosing the number of laps, adjusting the difficulty of other riders, and fiddling with one of five generic performance variables for your bike--transmission, handling, acceleration, brakes, and tires--and that's one more than the original game offered, by the way. Another new option is the ability to select wet weather, which severely impairs your vision and handicaps your bike's traction.
The time trial mode is similar to the arcade mode, and it lets you choose from the same number of prerace options, but you'll be pitting your skills against the clock, not other riders. Of these three modes, though, championship is easily the one with the most appeal. Here, you can choose to race for one of three beginner teams across all 10 tracks in succession, as you would in the real world. Before each race, you're given one practice session to tweak your bike's performance to that particular course and one qualifying round to determine your grid standing before you actually jump into the race. At the end of each race, you're given a certain number of points depending on where you placed. If the total number of points you earn at the end of 10 races (one season) meets your team's requirement, then you're allowed to sign a new contract with them. Or you can opt to jump to a better team that'll give you a faster bike if you meet its requirements. The rider with the most points after five seasons is crowned the overall champ. It would have been nice to have the option of racing the actual 2001 16-race season as it happened in real life, but it would have been impossible to model the game's different team requirements with only a single season, since nobody switches teams in midseason. As it is, MotoGP 2's championship mode in its current form, as with MotoGP's, is more than acceptable.
Likewise, the control game is no different from MotoGP's. An option before any race lets you turn the "simulation mode" on or off. When it's off, MotoGP 2's control scheme is very simple, and for the most part, you'll be able to be competitive even if you drive your bike like you would a car. When simulation is turned on, though, the bikes become temperamental and overly responsive to any control input you give them. MotoGP 2 does a good job of modeling rear-wheel spin coming out of turns and front-wheel lockups during braking, and simply mashing the gas and brake buttons around corners is a good way of acquainting yourself with the asphalt. The game makes full use of the Dual Shock's vibration to telegraph loss of adhesion before a total wipeout, and the controller's analog buttons offer enough leeway that you won't have to tap on the gas or brakes while cornering.
The challenge mode from the original game has also made its way into MotoGP 2. Though all 10 of the game's tracks are initially available for you to race on in any of the three modes, you can choose from only 12 of the game's 39 total motorcycles from the outset. You can unlock the remainder of these bikes by successfully completing the 70 challenges, which vary in difficulty and include everything from braking within a certain distance to beating a certain track's lap record. While some of the challenges might seem frustrating--some of them really are--the rewards you'll earn by completing them are certainly worth the headache. That's because in addition to gaining access to a variety of new bikes, completing the challenge mode unlocks an option called legends, a mode that will undoubtedly tug at the heartstrings of GP racing fans. Legends mode is very much like the standard arcade mode in that you choose a bike, track, and set your many racing options before jumping into the actual race. But instead of competing against a field of 20 riders from the 2001 roster, you get to race against five of the motorsport's all-time greats: Michael Doohan and his '99 Honda, Kenny Roberts Sr. and his '81 Yamaha, Kevin Schwantz and his '94 Suzuki, Freddie Spencer and his '89 Yamaha, and ultimate champ Wayne Rainey and his '93 Yamaha. These five riders are more skilled than any of the game's other 20 racers, and they'll hound you around the tracks relentlessly. What's more, once this mode is unlocked, you're given the ability to race as any of these five legends in the arcade and time trial modes.
Bringing the entire game to life is a slightly updated version of MotoGP's graphics engine. The updates don't constitute a full face lift--it's more like a quick nip and tuck. The bike models are essentially unchanged, although the riders are composed of a lot more polygons and animate much more realistically than the somewhat stiff motion of the original game. Likewise, some trackside environmental effects--like reflections on your rider's helmet and bike's gas tank--are more apparent than they were in MotoGP. A not-so-subtle enhancement to the original game's graphics are the new wet weather effects. In fact, the rain droplets that mar your vision in the first-person view rival the effect pioneered by Metal Gear Solid 2. Unfortunately, however, the bland techno beats from MotoGP have received no such enhancements, and while you have the merciful option of turning the music off, it would have been nice if the game included a soundtrack that featured something other than mindless beats. Thankfully, the actual sounds in the game, including the whiny engines and the crowd noise, are well done and never get repetitive.
To a passerby, MotoGP 2 might not look very different from its predecessor. Certainly, only someone who has played the original game will be able to appreciate the new additions. Nonetheless, MotoGP 2 features more changes and enhancements to the original game than most annual sports games from EA or Sega do, and the bottom line is that MotoGP 2 is a great addition for racing fans who missed the original MotoGP among the sea of more popular launch games such as SSX and Ridge Racer V, and those who do own the original will certainly appreciate all the new changes that this sequel incorporates.



Processor= 733MHz

RAM= 256MB

Graphics Card= 32MB








Sunday, 22 July 2012

Spiderman 1 PC Game Full Version Free Download




Spider-Man will let you play hero for a day, but be ready to fight with the game's weaknesses as well as its villains.
Once bitten, twice the guy. Thanks to the bite of an irradiated spider, budding boy genius Peter Parker suddenly finds himself turned into a superhuman with the powers of a spider. The rest is comic book history. As the Marvel Comics superhero Spider-Man, Parker has been entertaining legions of fans for 40 years through a string of comic book titles and animated series. If the Spider-Man game is any indication, the general love affair with all things Spidey burns as brightly as ever. Originally developed by Neversoft, the developer behind the hit Tony Hawk's Pro Skater series, Spider-Man first swung its way onto the PlayStation, and soon leapt to the Nintendo 64, Game Boy Color, and Dreamcast. Now the third-person action-adventure game has come to the PC to make true believers out of computer gamers. Along the way, though, it's run into a few snags that often dampen the game's more entertaining aspects.
He story, told through cutscenes, voice-overs, and in-game dialogue, opens at a conference held by the renowned Dr. Otto Octavius, who's preparing to demonstrate his latest invention. While the good doctor pontificates about the virtues of progress through technology, Spider-Man suddenly leaps onto the stage and makes off with Octavius' device before the assembled crowd. Since the real Spider-Man, Peter Parker, stands among the members of the press taking photos for the Daily Bugle newspaper, it can only mean an imposter is at large and ruining Spidey's already tenuous reputation. Parker's jealous journalistic competition at the Bugle, Eddie Brock, also witnesses the shocking event. The fact that Octavius is really the supervillain Dr. Octopus and Brock plays host to an evil alien symbiote named Venom can only mean more outlandish trouble for our wall-crawling hero. This game takes classic superhero melodrama and unashamedly runs with it.
After the game's mysterious opening sequence, you begin your heroic adventures in New York City. You start by foiling a bank heist and then move up to greater challenges like evading a missile-firing police helicopter that chases after our framed hero. Later, you'll fight swarming lizardmen on top of a rushing subway train and battle alien symbiotes in the Daily Bugle. All told, there are eight main locations, like Manhattan's rooftops, a high-rise bank, and the New York City sewer system, making for around 30 3D levels in all. Gameplay primarily revolves around platform jumping, a little stealth, and beating up lots and lots of bad guys. During your adventures, you'll meet fellow heroes like Daredevil, Black Cat, and the Human Torch who'll offer tips and villains like Scorpion, Rhino, and Venom who'll beat you to a pulp if you're not quick with your webshooters.
No matter how smartly you play, be ready for some hassles--the game uses a save point system instead of letting you save when you choose. Game designers seem to ignore the fact that in the real world, not all gamers have the luxury of playing for long, uninterrupted stretches until they can reach a save point or the end of a level. At least you can tackle the game on four different difficulty levels, including a "kid mode" that simplifies the controls and gameplay for the younger set.
To foil villains and save the day, you'll employ around 18 moves. For simple problems, a number of simple solutions are on hand (or foot): You can jump, grab, punch, and kick your way out of the game's lesser binds. Thanks to that fateful spider bite, Spidey can perform all these moves with extraordinary strength and agility. These core moves can be linked into combos, like jumping punches or the "grab and kick," where you sneak up behind a villain, grab him, and then unceremoniously give him the boot.  Of course, Spider-Man's chief claims to fame, other than running around New York City in bright tights, are his masterful web slinging talents. Here's where the game's combat gets interesting, thanks to Spider-Man's arsenal of clever web weapons. You can sling webs that temporarily enmesh enemies or flick distant switches. If standard punches aren't working for you, you can create spiked gloves out of your webbing for added damage. You can borrow a page from Captain America's (comic) book and create your own web shield for defense. For pummeling villains from a distance, you can launch balls of webbing at them. If that doesn't get their attention, you can shoot a web line at them and yank them in the direction of your choosing. No matter what approach you use, you'll find that enemies aren't overly bright; bad guys rely more on brute force than anything else. "Mindless thugs” indeed.
As clever and entertaining as these diverse abilities often are, they don't get their full due because of the game's awkward controls. Like many console ports, Spider-Man does little to take its new PC audience fully into account. You can control Spidey with the keyboard, a joystick, or a gamepad, though your controller of choice should preferably have at least six buttons. You'll need a spider's agility to master the keyboard approach, though it grows a bit easier with time, and a joystick can feel clunky and unresponsive. A gamepad is your best bet since that's what the original PlayStation game was designed to use. It's no secret, though, that many PC gamers don't own a gamepad for their computer since so few PC games require anything more than a mouse and keyboard. If you decide to use the keyboard, you won't be able to use mouse-look, which is shame since that would dramatically improve gameplay. As it stands, to aim accurately at distant targets you need to activate a special targeting cursor that you can only move with your chosen controller. Ideally, a small cursor should have been present all the time to help orient your character and aim. No matter which controller you use, Spidey only turns in set increments instead of using a smooth range of motion, which feels unnatural and makes viewing specific areas or moving to them harder than it should be. It can be quite the challenge to make Spider-Man do anything a spider can.
Like the controls, the camera needs more work. Overall, it does a fairly good job of following our hero, especially considering that he can run on floors, clamber up walls, and zip up to ceilings on a whim. Still, walls and objects will often block your view, sometimes making spotting enemies too difficult and falling off of skyscrapers too easy. Also, when you move Spidey onto a ceiling, the camera sometimes reorients itself so that you view him from directly above instead of slightly behind, thanks to a temporarily translucent ceiling. The effect can be a bit disorienting when Spidey repeatedly switches from floors to walls to ceilings.
Spider-Man's simply textured, blocky graphics and muddy cutscenes are distinctly underwhelming, if not outright poor. Some of the settings are bland and boring too--the dark, drab sewers in particular are overused. Still, the graphics do at least evoke the look and feel of the classic Spider-Man comics and cartoons. The same holds true for the game's audio. The familiar opening theme song, updated from the '60s cartoon series and featuring an incredibly catchy bass riff, sets the right mood from the very start. Spider-Man cocreator Stan Lee narrates the game in his authoritative style. Lee always sounds like he's having fun with his creation and doesn't take it dreadfully seriously. When he describes Peter Parker as a "sometimes neurotic" hero, you know that the writers aren't afraid to gently laugh along with you at the essential silliness of the game's story and superhero conventions. It's all good-natured fun, though.
It's a shame that more time and effort couldn't have been put into making this Spider-Man port better suited to the PC and the PC gaming audience, as well as improving some problems that hurt the original game. The awkward controls and camera in particular often take the wind out of the game's sails. At its best, Spider-Man immerses you in the colorful, enjoyably implausible Marvel Comics universe, and swinging between skyscrapers and firing off webs offer up plenty of adventurous, if shallow, thrills. If you've ever wanted to play hero for a day, Spider-Man will let you, but be ready to fight with the game's weaknesses as well as its villains.


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System Requirments:     Processor= 733 MHz  
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Commando 1 Full Pc Game







                                   Commandos 1: Behind Enemy Lines
A genuinely original game of tactics, planning, and precision
The premise of Commandos is a model for the game itself: Just as the heroes of this game prevail in dangerous military operations through unorthodox yet undeniably effective means, so too is Commandos a successful real-time strategy game because of its refusal to adhere to the genre's conventions. Pyro Studios has produced a genuinely original game of tactics, planning, and precision, one with impressive visuals and slick production values and one that will surely please fans of strategic combat, puzzle-solving, and World War II-era warfare alike.

Its isometric perspective recalls any number of real-time strategy games that came before it, but a closer inspection reveals Commandos' striking attention to detail. The prerendered 2D maps all look different, beautiful, and realistic, and accurately depict Nazi-occupied regions in Norway, North Africa, and Eastern Europe. You'll never find a scenario that looks boring; enemy barracks, tanks, electric fences, river dams, and much more all serve to make every mission dynamic and different. You even get some nice eye candy for good measure - enemy vehicles and structures go out in glorious pyrotechnics at the hands of your demolitions expert. And not only can you set the screen resolution to your liking, but you can zoom the screen in and out, set up split-screen cameras to keep tabs on isolated commandos, or set tracking cameras to follow enemy patrols.

Your six Commandos are all unique in appearance and attitude. They move smoothly whether they're walking, crawling, running, or plying any of their deadly skills, and you can learn all about them through a fast and friendly in-game tutorial that focuses on each of their individual skills. They're a charismatic bunch and will quickly grow on you, although their German enemies look rather boring by comparison. There isn't much music to speak of in Commandos, and the sound, though authentic, is sparse. And though the commandos sound great and become immediately distinguishable through their speech, they have disappointingly few speaking lines. The Germans don't have a lot to say either.

An unobtrusive and clever interface borders the screen, showing the various tools in the selected commando's knapsack, any of which can be selected with the click of a mouse. However, this interface is mostly for show; it's quicker just to hit the appropriate keyboard hotkey to select your green beret's combat knife for example - and in Commandos, every moment counts. Moving your men is as simple as clicking the desired destination or double-clicking to make the commando run. You need to micromanage everybody, and no one will move an inch without your express orders. This isn't a problem; just keep your idle men hidden at all times and you'll be OK.

To be sure, Commandos is a good strategy game not so much because of its fine look and interface, but because it makes you think. You needn't worry about real-time strategy protocol like fog of war and resources or having to restart from scratch every time you mess up (you can save whenever you like). Instead, you get a select group of specialists at your disposal, along with a concise yet informative mission briefing that clearly defines your task. You have nearly limitless reconnaissance data at your disposal; you can scroll all around the map, identify all enemy patrols, and even see each enemy's field of vision represented onscreen through a sweeping colored cone.

And so, you'll always have your work cut out for you - what you need to do is figure out exactly how to get the job done. Thus you need to develop a long-term plan, not unlike the skilled chess player facing an equally competent opponent. Essentially, you must figure out how to eliminate every enemy who stands in your way without any of the other enemies noticing. This will never prove an easy task, as the odds are always awful. But then again, the elements of stealth and surprise are always on your side. Guards cannot hear your men moving, nor can they hear their fellows die by your silent weapons. But if they see any of your men, or witness anything suspicious, they'll get riled up and you'll be in serious trouble.

To succeed, you must coordinate your troops. For instance, the marine is an adept killer, able to emerge from underwater instantly, armed and ready with knife and harpoon gun - but he needs the green beret's brawn to dispose of the bodies. And if the spy can find an enemy uniform and distract the enemy, then the driver will be able to sneak past and steal a parked tank. The combinations aren't always binary; solving certain situations in Commandos can be very complex and challenging but always logical and predictable. You cannot slow the game down or speed it up, and so you'll occasionally need to employ a little dexterity and good timing. But these action elements only amplify the game's visceral appeal and do not detract from its strategic core. You'll also run into the occasional pathing problem trying to operate a large vehicle, but aside from that, Commandos controls just fine.

Commandos contains a single linear campaign composed of 20 big missions. The linearity isn't problematic; while there exists a best way to win each scenario, you always get plenty of room to be especially creative or just a little reckless. And because they're well designed and open-ended, you'll want to play most of them more than once. Any of these missions can be attempted cooperatively with up to five other players, each responsible for at least a single troop. However, the true pleasure in this game is coordinating the entire squad single-handedly, anticipating how a situation will transpire and watching it go according to plan or successfully improvising when things don't go your way. And what a pleasure - after you navigate your team through or past some 50-odd nonchalant German guards, destroy a vital enemy installation, and hijack a means of escape, you may well find Commandos sneaking its way to the top of your list.


  

Processor= 233MHz
RAM= 64MB
Graphics= 16MB

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