Download Games Resident Evil 4 : Biohazard Full | MF Link | Action Horror | 2.80 GB
As U.S. agent Leon Kennedy looks into the abduction of the President's
daughter, his investigation leads to a mysterious location in Europe.
Encountering unimaginable horrors, he must find out what is behind the
terror.
Features:
Experience the thrill-a-minute Resident Evil 4! Now the smash hit,
award-winning game delivers exciting new gameplay and bonus features:
NEW chapters - play as Ada Wong in "Separate Ways," 5 terrifying,
adrenaline-pumping missions that reveal additional horrific surprise
NEW weapons, including the P.R.L.412 laser cannon and the Gunpowder Bowgun
NEW unlockable costumes for Leon and Ashley
Unsurpassed visuals with breathtaking 3D graphics and effects.
Fast-paced, edge-of-your-seat action.
New gameplay mechanics -- behind-the-back camera perspective & hit zone aiming system.
System Requirements
Supported OS: Windows 2000/XP
Processor: 1.4 GHz Pentium 4 or AMD Athlon (2.4 GHz Pentium 4 or AMD Athlon recommended)
RAM: 256 MB (512 MB recommended)
Video Card: 128 MB DirectX 9.0c-compliant AGP / PCI Express w/
Shader 2.0 or higher (256 MB recommended for High Graphics Detail
support)
Sound Card: DirectX 9.0c compliant (or better)
DirectX Version: DirectX 9.0c or higher (included on disc)
DVD-ROM: 4x or faster DVD-ROM
Hard Drive Space: 7 GB
Peripherals Supported: Windows-compatible keyboard,
Windows-compatible gamepad (4-axis dual analog sticks with 12 or more
buttons required)
Screenshots:
Note:
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PES 2012 is the latest version of the popular soccer
game for Windows and consoles. The game makes some significant
improvements over PES 2011, boasting better gameplay and graphics than
the previous version.
PES 2012 has everything to prove. The series is currently languishing behind EA's FIFA, and has a lot of ground to make up to have any hopes of winning this year's battle of the soccer sims.
What's changed in PES 2012?
Changes in PES 2012 are largely centered around gameplay and team
play, allowing players to make the most of tactical opportunities. Among
the changes in PES 2012 are:
- New AI engine for a more realistic team play experience
- Attackers and defenders move as a more cohesive unit, allowing players to force mistakes
- New cursor-switching system allows players to pick a team mate anywhere on the pitch
- Improved jostling system and more realistic player collisions
- Other changes including improved animation, more player styles, enhanced lighting effects, improved dead ball system, and more
PES 2012 MINIMUM SYSTEM REQUIREMENTS:
OS: Windows XP SP3, Vista SP2, Windows 7
CPU: Intel Pentium IV 2.4GHz or equivalent processor
RAM: 1GB RAM
HDD: 8GB free hard disk space
VIDEO: DirectX 9.0c compatible video card. 128MB Pixel Shader 3.0
(NVIDIA GeForce 6200 / ATI Radeon X1300 / Intel HD Graphics 2000/3000)
SOUND: DirectX 9.0c compatible sound card
DirectX 9.0c or higher (included on Disc)
800 x 600 monitor resolution PES 2012 RECOMMENDED SYSTEM REQUIREMENTS:
OS: Windows XP SP3, Vista SP2, 7
CPU: Intel Core2 Duo 2.0GHz or equivalent processor
RAM: 2GB RAM
HDD: 8GB free hard disk space
VIDEO: DirectX 9.0c compatible video card. 512MB Pixel Shader 3.0 (NVIDIA GeForce 7900 or AMD/ATI Radeon HD2400 or better)
SOUND: DirectX 9.0c compatible sound card
DirectX 9.0c or higher (included on Disc)
1280 x 720 monitor resolution
SUPPORTED CHIPSETS:
NVIDIA – GeForce GTX550Ti, GTX470, GTX285, 9800, 8800, 8600, 7950, 7900, 7800, 7300, 6800, 6600, 6200
AMD/ATI – Radeon HD 6870, HD5850, HD5770, HD4870, HD4650, HD3870, HD2600, HD2400, X1900, X1650, X1600, X1300
Intel – HD Graphics 2000, HD Graphics 3000
Note:
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Once bitten, twice the guy.
Thanks to the bite of an irradiated spider, budding boy genius Peter Parker
suddenly finds himself turned into a superhuman with the powers of a spider.
The rest is comic book history. As the Marvel Comics superhero Spider-Man, Parker
has been entertaining legions of fans for 40 years through a string of comic
book titles and animated series. If the Spider-Man game is any indication, the
general love affair with all things Speedy burns as brightly as ever.
Originally developed by Never soft, the developer behind the hit Tony Hawk's
Pro Skater series, Spider-Man first swung its way onto the PlayStation, and
soon leapt to the Nintendo 64, Game Boy Color, and Dreamcast. Now the
third-person action-adventure game has come to the PC to make true believers
out of computer gamers. Along the way, though, it's run into a few snags that
often dampen the game's more entertaining aspects.
He story, told through cut
scenes, voice-overs, and in-game dialogue, opens at a conference held by the
renowned Dr. Otto Octavia’s, who's preparing to demonstrate his latest
invention. While the good doctor pontificates about the virtues of progress
through technology, Spider-Man suddenly leaps onto the stage and makes off with
Octavia’s' device before the assembled crowd. Since the real Spider-Man, Peter
Parker, stands among the members of the press taking photos for the Daily Bugle
newspaper, it can only mean an imposter is at large and ruining Spidey's
already tenuous reputation. Parker's jealous journalistic competition at the
Bugle, Eddie Brock, also witnesses the shocking event. The fact that Octavius
is really the supervillain Dr. Octopus and Brock plays host to an evil alien
symbiote named Venom can only mean more outlandish trouble for our
wall-crawling hero. This game takes classic superhero melodrama and unashamedly
runs with it.
After the game's mysterious
opening sequence, you begin your heroic adventures in New York City. You start
by foiling a bank heist and then move up to greater challenges like evading a
missile-firing police helicopter that chases after our framed hero. Later,
you'll fight swarming lizardmen on top of a rushing subway train and battle
alien symbiotes in the Daily Bugle. All told, there are eight main locations,
like Manhattan's rooftops, a high-rise bank, and the New York City sewer
system, making for around 30 3D levels in all. Gameplay primarily revolves
around platform jumping, a little stealth, and beating up lots and lots of bad
guys. During your adventures, you'll meet fellow heroes like Daredevil, Black
Cat, and the Human Torch who'll offer tips and villains like Scorpion, Rhino,
and Venom who'll beat you to a pulp if you're not quick with your webshooters.
No matter how smartly you
play, be ready for some hassles--the game uses a save point system instead of
letting you save when you choose. Game designers seem to ignore the fact that
in the real world, not all gamers have the luxury of playing for long,
uninterrupted stretches until they can reach a save point or the end of a
level. At least you can tackle the game on four different difficulty levels,
including a "kid mode" that simplifies the controls and gameplay for
the younger set.
To foil villains and save the
day, you'll employ around 18 moves. For simple problems, a number of simple
solutions are on hand (or foot): You can jump, grab, punch, and kick your way
out of the game's lesser binds. Thanks to that fateful spider bite, Spidey can
perform all these moves with extraordinary strength and agility. These core
moves can be linked into combos, like jumping punches or the "grab and
kick," where you sneak up behind a villain, grab him, and then
unceremoniously give him the boot. Of course, Spider-Man's chief claims to
fame, other than running around New York City in bright tights, are his
masterful web slinging talents. Here's where the game's combat gets
interesting, thanks to Spider-Man's arsenal of clever web weapons. You can
sling webs that temporarily enmesh enemies or flick distant switches. If
standard punches aren't working for you, you can create spiked gloves out of
your webbing for added damage. You can borrow a page from Captain America's
(comic) book and create your own web shield for defense. For pummeling villains
from a distance, you can launch balls of webbing at them. If that doesn't get
their attention, you can shoot a web line at them and yank them in the
direction of your choosing. No matter what approach you use, you'll find that
enemies aren't overly bright; bad guys rely more on brute force than anything
else. "Mindless thugs” indeed.
Windows 98/ME/2000/XP
600 MHz Pentium III or Athlon processor or faster
128 MB RAM
DirectX 9.0b plus DirectX compatible 16 MB video card
Here You Have The All Collection Angry Birds Full, Updated Today.
Mega Pack Contains:
Angry Birds Clasic v2.0.2.0 Full
Angry Birds Rio v1.4.2.0 Full
Angry Birds Seasons v2.2.0.0 Full
Angry Birds Classic
The survival of the Angry Birds is at stake. Dish out revenge on the
green pigs who stole the Birds’ eggs. Use the unique powers of the Angry
Birds to lay waste to the pigs’ confounding constructions. Angry Birds
features challenging, physics-based demolition gameplay with hours and
hours of replay value. Each of the 240+ levels requires logic, skill,
and brute force to crush the enemy.
Angry Birds Rio
The Angry Birds have been captured, caged, and taken to Rio! There they
meet new friends, and work together to make their escape from a desolate
grey warehouse to the lush green jungle. Help the Angry Birds escape
and beat their captors by bombarding the evil marmosets and smashing all
obstacles in the way!
Angry Birds Seasons
Get into the spirit of seasonal varieties of Angry Birds! Angry Birds
Seasons features exciting episodes for Halloween, Christmas, Valentine's
Day, St.Patrick's Day, Easter, Summer, and the Chinese Mid-Autumn Moon
Festival. These special episodes offer more challenging levels of
pig-popping action and slightly harder golden eggs to discover!
OS Windows XP SP2
RAM 512MB
CPU 1 GHz
Graphic OpenGL 1.3 compatible
Year: 2012
Language: Multi
Platform: Windows XP, Vista, 7
File size: 119 MB
Tekken Tag Tournament:
If you've stayed away from the Tekken series for a long time, Tekken Tag is a
very warm homecoming, delivering the same solid gameplay that Tekken fans crave
in large doses.
The Tekken series has always stood as a set of
console games that went above and beyond their arcade counterparts. From
additional characters to completely new modes, the series has always tried to
add something that the arcade games lacked. Tekken Tag Tournament, at first
glance, is the most dramatic upgrade over an arcade Tekken game to date. The
graphics have been given a huge boost, similar to the upgrade that Namco's
weapon-based fighter, Soul Calibur, received when it hit the Dreamcast last
year. Plus, new modes have been added. But does the series capture the same
magical feeling that made the previous Tekken games such smash hits? Most
definitely.
Tekken Tag Tournament serves as an upgrade to
Tekken 3, adding a few new moves along the way. Fighters that had appeared in
Tekken 2 but were missing from Tekken 3 have been brought back as well, and
most of them have lots of new moves to help balance them with the more powerful
Tekken 3 fighters. Finally, the game is now fought in the same tag-team style
as Capcom's versus series of fighters, so you can switch between two different
characters at any time. Much like Street Fighter EX3 and Dead or Alive 2, you
can have up to four players, with each player controlling a different fighter
in the tag battle. However, unlike most other tag-battle fighters, Tekken Tag
rounds end after only one of the two fighters have been defeated, rather than
letting the battle continue as a one-on-two affair. An option that let you
configure this would have been nice. Aside from the standard tag-battle arcade
mode, there is also a one-on-one mode, that makes Tekken Tag Tournament more
like the previous Tekken games, as well as the standard team battle (though it
is now a tag-team battle), time attack, and survival modes. Unlockable modes
include a theater mode, where you can watch all of the game's endings; a
gallery mode, which lets you pause the game at any time and snap a screenshot
of the action that is saved to your memory card for later viewing; and Tekken
bowl mode, a bowling minigame that lets you hit the lanes and toss glimmer
globes at Heihachi-headed bowling pins. Each character has a different bowling
style that affects speed and control. The character endings, with the exception
of the game's final boss, are rendered using the game engine. This presumably
saved time during the game's development. As a result, they're short, mostly
meaningless, and decidedly less than impressive. By comparison, the prerendered
intro and the final boss' prerendered ending are simply incredible pieces of
footage. In Japan, the TV commercial for the game is simply an abridged version
of the game's new intro movie. Very striking stuff.
Graphically, the game has taken a very large
leap, and the arcade version of the game looks downright ugly by comparison.
The characters are very, very smooth, and the backgrounds are amazing and
filled with lots of movement, from helicopters to crowds of spectators. Some
stages are well lit, showing off some really excellent lens-flare techniques.
There are also some nice little touches, such as grass being crushed down by
falling fighters then slowly springing up afterward. However, the game suffers
from one particular problem that has in fact been seen throughout the series,
but with the power of the PlayStation 2 behind it, you'd expect it to be a
thing of the past. The problem is the same one that showed up in Street Fighter
EX3. While the backdrops of the fights and the ground on which you fight look
great separately, they don't mesh very well. The result is two different types
of scrolling, making it look as if the battle is occurring on a small, circular
spinning platform surrounded by a nearly stationary background. It's easy to
miss while you're actually playing, but it sticks out like a sore thumb on
watching the game closely. However, the game has been cleaned up a lot when
compared to the Japanese release. The characters are smooth, the backgrounds and
floors appear more refective and vibrant, and the game just has a significantly
more polished look to it. The game uses much of the same animation and
motion-capture data from Tekken 3. Sure, the characters look pretty incredible,
but with the identical animation quality, even as good as that animation was,
the game looks and feels a little on the stale side. The soundtrack is full of
techno and vocoder robot voices that will either endear you to the soundtrack
or drive you up the wall
How much you enjoy the game will directly relate
to one factor: If you played so much Tekken 2 and 3 that you couldn't possibly
play another match, Tekken Tag doesn't offer enough new features to draw you
back in. But if you've stayed away from the Tekken series for a long time,
Tekken Tag is a very warm homecoming, delivering the same solid gameplay that
Tekken fans crave in large doses. Still, you won't be able to stop yourself
from wondering what Namco could have done with the game if it had been designed
on the PS2 (or comparable arcade hardware) from the start. Guess we'll all have
to wait for Tekken 4 to find that out.
FIFA World Cup 2002 is quite simply one of the most exciting PC sports games ever created.
It wasn't so very long ago that soccer fans could choose from a variety of PC-based depictions of their favorite sport. Yet as the last few years of the 20th century fluttered by, it became increasingly apparent that one title stood tall above the rest. That game was EA Sports' FIFA Soccer, and today it is virtually the only way to play. With FIFA World Cup 2002, EA has gone to the well once more, again tweaking its dominant formula just enough to make an already captive audience think hard about reenlisting. Sporting several minor gameplay enhancements and a substantially overhauled presentation that impressively re-creates the global impact of a World Cup event, this edition of FIFA is in many ways the finest edition of FIFA yet. Although it revolves completely around the 2002 Japan/Korea World Cup and as such doesn't deliver the sheer number of players, teams, and league and tournament options of FIFA's regular annual installments, FIFA World Cup 2002 is quite simply one of the most exciting PC sports games ever created.
This is no small accomplishment considering how professionally appointed each previous FIFA has been. Yet when experienced back-to-back with last year's FIFA Soccer 2002--released a scant six months ago--FIFA World Cup 2002 is a completely different animal. Starting with the game's dramatic introductory sequence, you'll sense that EA wanted to unleash something new. The usual electronic/dance beats of chart-toppers such as Moby and Ministry of Sound have been exchanged for the powerful strings and crescendos and kettledrums of the critically acclaimed Vancouver Symphony Orchestra. The menu system, which surely reached the peak of drabness in last year's model, is polished, colorful, and presented with pride. The new "everyone's game" component, wherein you can access real-life multimedia snippets concerning most every aspect of this year's World Cup, is especially enjoyable despite its low-grade video quality.
FIFA World Cup 2002 presents 20 Japanese and Korean stadiums in all, each a seemingly faithful and certainly brilliantly rendered work of art, and the choice of day or night contests. Interestingly, the game does not offer inclement weather options. When the sides are selected and the go-ahead given, you'll take a dizzying ride from the top of the stadium to pitch level, taking in a profusion of visual treats along the way. Fireworks explode in the sky, laser effects dance all around, and a surging sea of spectators rises and falls as one. EA has adopted a high-contrast color palette for this edition, with greener grass, brighter daylight, darker night skies, punctuated lighting effects, and more vivid kits and thus has made the game look far more vibrant and alive than ever before.
MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Having been released as a launch game for the PlayStation 2, Namco's original MotoGP was a solid racing game that accurately represented the sport of Grand Prix road racing and successfully translated what is one of the most physically demanding motorsports into a visually realistic game--one that was easily accessible to casual racing fans while still maintaining a lot of appeal for hard-core buffs. If MotoGP had one failing, though, it was the lack of racetracks that were available--with only five circuits, the game's replay value suffered. Fortunately, MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Like the first game, MotoGP 2 boasts bikes, racetracks, and factory teams that are licensed from Dorna's 2001 500cc Grand Prix (GP for short) league. Anyone who's familiar with the sport will undoubtedly appreciate being able to race alongside Alex Criville from Team Respol YPF Honda or Telefonica Suzuki's Kenny Roberts Jr. on 10 of the season's 16 circuits. Five of MotoGP's original tracks--Suzuka, Paul Ricard, Jerez, Donington, and Motegi--are still available in MotoGP 2, as are five brand-new courses, which include Catalunya, Assen, Le Mans, Mugello, and Sachsenring. The overall mechanics of MotoGP 2 remain essentially unchanged from those of the original. This means that the three primary gameplay modes of arcade, championship, and time trial are included in this sequel. As you can probably infer from its name, arcade is a straightforward mode that gives you the option of riding for one of the many teams represented in the game against 20 other riders on any of the 10 tracks. You can further custom-tailor your race by choosing the number of laps, adjusting the difficulty of other riders, and fiddling with one of five generic performance variables for your bike--transmission, handling, acceleration, brakes, and tires--and that's one more than the original game offered, by the way. Another new option is the ability to select wet weather, which severely impairs your vision and handicaps your bike's traction.
The time trial mode is similar to the arcade mode, and it lets you choose from the same number of prerace options, but you'll be pitting your skills against the clock, not other riders. Of these three modes, though, championship is easily the one with the most appeal. Here, you can choose to race for one of three beginner teams across all 10 tracks in succession, as you would in the real world. Before each race, you're given one practice session to tweak your bike's performance to that particular course and one qualifying round to determine your grid standing before you actually jump into the race. At the end of each race, you're given a certain number of points depending on where you placed. If the total number of points you earn at the end of 10 races (one season) meets your team's requirement, then you're allowed to sign a new contract with them. Or you can opt to jump to a better team that'll give you a faster bike if you meet its requirements. The rider with the most points after five seasons is crowned the overall champ. It would have been nice to have the option of racing the actual 2001 16-race season as it happened in real life, but it would have been impossible to model the game's different team requirements with only a single season, since nobody switches teams in midseason. As it is, MotoGP 2's championship mode in its current form, as with MotoGP's, is more than acceptable.
Likewise, the control game is no different from MotoGP's. An option before any race lets you turn the "simulation mode" on or off. When it's off, MotoGP 2's control scheme is very simple, and for the most part, you'll be able to be competitive even if you drive your bike like you would a car. When simulation is turned on, though, the bikes become temperamental and overly responsive to any control input you give them. MotoGP 2 does a good job of modeling rear-wheel spin coming out of turns and front-wheel lockups during braking, and simply mashing the gas and brake buttons around corners is a good way of acquainting yourself with the asphalt. The game makes full use of the Dual Shock's vibration to telegraph loss of adhesion before a total wipeout, and the controller's analog buttons offer enough leeway that you won't have to tap on the gas or brakes while cornering.
The challenge mode from the original game has also made its way into MotoGP 2. Though all 10 of the game's tracks are initially available for you to race on in any of the three modes, you can choose from only 12 of the game's 39 total motorcycles from the outset. You can unlock the remainder of these bikes by successfully completing the 70 challenges, which vary in difficulty and include everything from braking within a certain distance to beating a certain track's lap record. While some of the challenges might seem frustrating--some of them really are--the rewards you'll earn by completing them are certainly worth the headache. That's because in addition to gaining access to a variety of new bikes, completing the challenge mode unlocks an option called legends, a mode that will undoubtedly tug at the heartstrings of GP racing fans. Legends mode is very much like the standard arcade mode in that you choose a bike, track, and set your many racing options before jumping into the actual race. But instead of competing against a field of 20 riders from the 2001 roster, you get to race against five of the motorsport's all-time greats: Michael Doohan and his '99 Honda, Kenny Roberts Sr. and his '81 Yamaha, Kevin Schwantz and his '94 Suzuki, Freddie Spencer and his '89 Yamaha, and ultimate champ Wayne Rainey and his '93 Yamaha. These five riders are more skilled than any of the game's other 20 racers, and they'll hound you around the tracks relentlessly. What's more, once this mode is unlocked, you're given the ability to race as any of these five legends in the arcade and time trial modes.
Bringing the entire game to life is a slightly updated version of MotoGP's graphics engine. The updates don't constitute a full face lift--it's more like a quick nip and tuck. The bike models are essentially unchanged, although the riders are composed of a lot more polygons and animate much more realistically than the somewhat stiff motion of the original game. Likewise, some trackside environmental effects--like reflections on your rider's helmet and bike's gas tank--are more apparent than they were in MotoGP. A not-so-subtle enhancement to the original game's graphics are the new wet weather effects. In fact, the rain droplets that mar your vision in the first-person view rival the effect pioneered by Metal Gear Solid 2. Unfortunately, however, the bland techno beats from MotoGP have received no such enhancements, and while you have the merciful option of turning the music off, it would have been nice if the game included a soundtrack that featured something other than mindless beats. Thankfully, the actual sounds in the game, including the whiny engines and the crowd noise, are well done and never get repetitive.
To a passerby, MotoGP 2 might not look very different from its predecessor. Certainly, only someone who has played the original game will be able to appreciate the new additions. Nonetheless, MotoGP 2 features more changes and enhancements to the original game than most annual sports games from EA or Sega do, and the bottom line is that MotoGP 2 is a great addition for racing fans who missed the original MotoGP among the sea of more popular launch games such as SSX and Ridge Racer V, and those who do own the original will certainly appreciate all the new changes that this sequel incorporates.
Internet Download Manager (IDM) is an easy-to-use program that allows you to download any software, music, movies, games etc. much faster due to its ability to increase download speed up to 500 percent. The program contains a wide range of customizable features and a multilingual interface and supports proxy servers, FTP, HTTP and HTTPS protocols, firewalls, file redirects, cookies, ZIP preview, categories, MP3 audio and MPEG video content processing etc. We found the site grabber feature very useful as it lets you download not only selected files but also the whole web sites so that you could then mirror or browse them offline. The program also gives you the opportunity to schedule multiple grabber projects with Scheduler feature. This feature enables you to specify the time when you want to start and stop a download, or you can select the periodic synchronization option. The scheduler also provides you with capability to hang up the modem and even turn off your computer when everything is done! Intelligent error recovery and resume features are really very helpful because whenever your downloads are interrupted due to different problems, ranging from lost connections to computer shutdowns, these options immediately restart them. This edition contains a newly added feature that enables you to download and save FLV video files from such widespread sites as YouTube, MySpaceTV, Google Video, etc. So, we can definitely say that Internet Download Manager is an excellent and irreplaceable download assistant.
Full antivirus and anti-spyware protection, now with next-generation virtualization technology
Powered by avast! Sandbox and avast! AutoSandboxing
Unique boot-time scanner cleans your PC before Windows even starts
Quickly detects even previously unknown threats
Protect yourself longer, at a lower annual investment
System Requirements:
To run avast! Pro Antivirus your PC must meet the following criteria.
Operating Systems Supported
Windows 7 (any Edition, 32-bit or 64-bit)
Windows Vista (any Edition excl. Starter Edition, 32-bit or 64-bit)
Windows XP Service Pack 2 or higher (any Edition, 32-bit or 64-bit)
Microsoft Windows 2000 Professional Service Pack 4
Minimum Hardware Requirements
Pentium 3 Processor
128 MB RAM
250 MB of free hard disk space
Please note that avast! Pro Antivirus runs only on PCs with Windows XP and newer. Older Windows operating systems (Windows 95/98/ME/NT) are not supported.
Please also note that avast! will not run properly if you have other antivirus software on your PC.
Maximum protection, now powered by new avast! SafeZone™ technology
Protects your sensitive online shopping and banking transactions
Ensures your safety on social networks (Facebook, etc.) or IM chats
Blocks hacker attacks, to protect your identity (Internet Security unique feature)
Blocks spam and other scams like phishing (Internet Security unique feature)
System Requirements:
To run avast! Internet Security your PC must meet the following criteria.
Operating Systems Supported
Windows 7 (any Edition, 32-bit or 64-bit)
Windows Vista (any Edition excl. Starter Edition, 32-bit or 64-bit)
Windows XP Service Pack 2 or higher (any Edition, 32-bit or 64-bit)
Minimum Hardware Requirements
Pentium 3 Processor
256 MB RAM
380 MB of free hard disk space
Please note that avast! Internet Security runs only on PCs with Windows XP and newer. Older Windows operating systems (Windows 95/98/ME/NT/2000) are not supported.
Please also note that avast! will not run properly if you have other antivirus software on your PC.
The Microsoft .NET Framework 4 web installer package downloads and installs the .NET Framework components required to run on the target machine architecture and OS. An Internet connection is required during the installation. .NET Framework 4 is required to run and develop applications to target the .NET Framework 4.
System requirements
Supported Operating Systems: Windows 7, Windows 7 Service Pack 1, Windows Server 2003 Service Pack 2, Windows Server 2008, Windows Server 2008 R2, Windows Server 2008 R2 SP1, Windows Vista Service Pack 1, Windows XP Service Pack 3
Windows XP SP3
Windows Server 2003 SP2
Windows Vista SP1 or later
Windows Server 2008 (not supported on Server Core Role)
Windows 7
Windows Server 2008 R2 (not supported on Server Core Role)
Windows 7 SP1
Windows Server 2008 R2 SP1
Supported Architectures:
x86
x64
ia64 (some features are not supported on ia64 for example, WPF)
Hardware Requirements:
Recommended Minimum: Pentium 1 GHz or higher with 512 MB RAM or more
Important: Make sure that your computer has the latest Windows service pack and critical updates. To find security updates, visit Windows Update. If you are installing on XP 64 bit or Windows 2003 you might need to install the Windows Imaging Component. The Windows Imaging Component 32 bit can be found here . The Windows Imaging Component 64 bit can be found here .
On this page, locate the Download button and then click it to start the download.
To start the installation immediately, click Run.
To save the download to your computer so that you can install it later, click Save.